COMP-275
Game Programming
TEXTBOOK
Comp-275 Textbook
Beginning Game Programming, 3rd Ed.
By Jonathon S. Harbour
Course Technology, 2010

CLASS NOTES

This course introduces the student to programming concepts unique to the development of games. The emphasis is on creating programs with “2-dimensional” graphics using Microsoft’s DirectX API. Topics will include:
  • Windows programming
  • Bitmap graphics
  • Mouse and Keyboard input
  • Animation
  • Texture transformation
  • Tile mapping
  • Audio output
The student will demonstrate his understanding of concepts by designing, coding, and executing several programming assignments.

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